#% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount.There are 4 parameters that affect recovery from flasks: The effect with the highest regeneration rate is always applied first. Recovery flasks queue up if multiple flasks are active. Hybrid flasks, which affect both life and mana, will end their effects if both life and mana are fully recovered. Flasks end their respective effects if maximum life or mana is reached. Recovery from flasksĬertain flasks recover life and/or mana over time. Within a party, all players close to the killed enemy get charges. receive a critical strike while having a flask with Avenger's prefix.Flask charges gained this way can only occur once every 0.132 seconds and to only one flask or in other words, limited to ~7.5 flask charges each second. equipped, through a Precision Watcher's Eye or with the Pathfinder's passive Master Surgeon. Gain a Flask Charge when you deal a Critical Strike Let it grow and gather inside them,ĭon't waste a drop. Weapon Range: 13 Requires Level 37, 100 Str, 29 Dex (120-140)% increased Physical Damageġ.2% of Damage Leeched as Life on Critical Strikeģ% increased Global Critical Strike Chance per Level on a critical strike for flasks with Surgeon's prefix, while having The Harvest The Harvest.Pathfinder's passive Nature's Boon, The Traitor (keystone passive), the Searing Exarch implicit modifier "Flasks gain a Charge every 3 seconds"/"Flasks gain 2 Charges every 3 seconds" all recover charges over time.Monsters in acts 6 to 10 generate fewer flask charges and monsters in maps generate even fewer still. by killing enemies a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges.Used flask charges can be refilled in several ways: Partial fraction charges are stored but not displayed in the game. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. These parameters can be altered with modifiers on equipment, flasks and passive skills. Only unique flasks can be corrupted, and only through being dropped as corrupted or through divination cards.įlasks store different amount of charges and spend different amount per sip depending on flask type. There are no rare flasks, and you cannot corrupt flasks. If a player equips a flask within a hostile area, the flask has zero active charges by default.įlasks can only be normal, magic or unique. When the player enters a town or a hideout, all of their flasks are automatically fully recharged.
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